The impact of self-avatars on trust and collaboration in shared virtual environments
نویسندگان
چکیده
A self-avatar is known to have a potentially significant impact on the user's experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each user's body could be represented by a jointed self-avatar that was dynamically controlled by head and hand controllers. We investigated the impact of a self-avatar on collaborative outcomes such as completion time and trust formation during competitive and cooperative tasks. We used two different embodiment levels: no self-avatar and self-avatar, and compared these to an in-person face to face version of the tasks. We found that participants could finish the task more quickly when they cooperated than when they competed, for both the self-avatar condition and the face to face condition, but not for the no self-avatar condition. In terms of trust formation, both the self-avatar condition and the face to face condition led to higher scores than the no self-avatar condition; however, collaboration style had no significant effect on trust built between partners. The results are further evidence of the importance of a self-avatar representation in immersive virtual reality.
منابع مشابه
GTrust: a group based trust model
Nowadays, the growth of virtual environments such as virtual organizations, social networks, and ubiquitous computing, has led to the adoption of trust concept. One of the methods of making trust in such environments is to use a long-term relationship with a trusted partner. The main problem of this kind of trust, which is based on personal experiences, is its limited domain. Moreover, both par...
متن کاملعوامل اعتماد بینفردی موثر بر رفتار اشتراک دانش در جوامع مجازی
Virtual communities on the Internet, allows users to communicate, exchange information and share knowledge in order to meet their needs. Many of the virtual communities failed due to members’ lack of willingness to share knowledge with each other. The main purpose of this research is to focus on the factors affecting interpersonal trust and investigate the effects of interpersonal trust on inte...
متن کاملReconsidering the avatar : From user mirror to interaction locus
This thesis is concerned with shared virtual environments for collaborative work. An important aspect of shared virtual environments is the avatar, the representation of the user in the virtual world. The proper design of the avatar has been the subject of considerable research, aimed at allowing the avatars to express as much as possible of human non-verbal communication and, as it were, tie t...
متن کامل16th ICCRTS
Effective Command and Control (C2) is enabled by information technology, but the potential of C2 through virtual environments offers opportunities for radical increases in awareness and performance. To realize such radical increases, we are engaged in a campaign of experimentation to assess C2 in virtual environments through the ELICIT (Experimental Laboratory for Investigating Collaboration, I...
متن کاملSharing and immersing applications in a 3D virtual inhabited world
In a remote computer-mediated collaboration, co-workers have a limited perception of each other: they loose the sense of immersion. To deal with this problem, some collaborative environments as NetMeeting [1] use videoconferencing. Leung [2] claims that these systems lack the sense of immersion because every participant sees others in separate windows and doesn't know who is acting. In order to...
متن کامل